MINI-READ Third Installment
This third mini-read installment ran for two weeks from 29/09/19 to 11/10/19 which features the fourth chapter of Participant In Entropia by Andrew Jenery.
Participant In Entropia
The Amethera Teleporter Run
It was strange that you had to get to a new teleporter by your own means to be able to use it in the future. You couldn't just get into a teleporter that you already had ID clearance for and get to it that way, simply because it's location wouldn't show on the map. This was one of many strange facts of life in Entropia, but that is how it was. Luckily another colonist had given me the coordinates which was something, so I wouldn't have to guess completely which way to go.
I decided to go through the list alphabetically, although it probably didn't make much difference in which order I did it. I had clearance for many other teleporters on Amethera already, so chances were that I could get to one that was near to one of these others. The first was apparently in Akmuul Island, a place I knew very little about; right in the south-western end of the largest of the two Calypso continents. The teleporter at Myrene Island, which I've had for years, was directly west of these coordinates and very near to the coastline, and the expanse of water between this island and Akmuul Island didn't seem too great. Getting into the teleporter, I select Myrene Island and wait.
Seconds later I'm there and running fast towards the eastern shoreline. A few red dots were showing on my scope, but hunting creatures was the last thing on my mind, as I wanted to get on with this. It was already 2.pm Eastern Amethera Time, or 3.pm GMT - and there would still be five more to get after this one.
Very soon it is nothing but water, wave after wave after wave of it and I'm sure there's something not right as I start to approach the west side of Akmuul Island. Not one Rippersnapper; not any kind of sea creature or Kingfisher had been anywhere near me - it was just too calm; in fact, dead calm. Then, my radiation detector starts going-off out of the blue, or in my case, when I was in the blue... Fantastic! A toxic zone was all I needed and I had no anti-toxic shots. I quickly turn south-east away from the coast with the intention of going due east again after a short while, but it is no good. The detector sounds-off again, so this time I head due north for a while and then I cut back east again. Same result!
This toxic zone was obviously vast; I had no choice but to circumnavigate the west side of the island by going due north-east. This would take longer, but at least I would get there. I arrive some fifteen minutes later, somehow without getting killed and the usual 'new location found' message comes up on the readout. One down, five to go. So I couldn't rest yet. I alight onto the Akmuul Island teleporter and jaunt way up to Solfais Crater on the northern tip of 'Icy Island' as it is often referred to. New Switzerland was my next port of call; and going by the co-ordinates, somewhere that I didn't really want to get to. It was almost an ocean away, and I had already had enough of water for one day. Only EBN's near constant music stream had kept me from going insane. It took me over half an hour to get to New Switzerland, due to fairly intense mob activity that I had to avoid at all costs. Goblin amour was no match for some of the creatures here and I had no intention of getting stranded for hours or more at some remote outpost. Medium-range teleport-chips are also no good in these situations, as you never know what you will land on. So, it was now two down and four to go, and the next teleporter was just due west of here that had nothing but swishing windmills. The one for Oshiri Hearts!So I head west and again come to yet more water, finally reaching land some ten minutes later. I head straight inland, still going west, and then suddenly red dots are all over my scope - only I can't see anything! I look left, then right - but still nothing. Maybe the scope was malfunctioning? Then I look up and do a double-take, as the sky is almost black with Hiryuu!
What would I do now? I decided in the end to just run ahead at full pelt like the clappers, certain that I would be hit from above at any moment. There must have been sixty or more of these leather-winged reptiles and the red dots continued to show on my scope for at least another five minutes - but nothing happened! Even when wearing the much tougher Gremlin amour and using a Malber Annihilator, followed-up with rounds of Justifier Mk.3, these things were not easy to kill because you were firing upwards, and now I just had this Goblin armour on. All I know is, that I somehow got away with it. I ran right underneath them and they never attacked. Eventually I find the teleporter, and so now it was three down with just three to go. I smoked a quick roll-up and then checked the list again. Next was Emerald Lakes and the Emerald Lakes Mall, somewhere I had heard allot about recently, mainly due to commercials about shops there on the big ad-boards back on Eudoria.
Shinnok Jungle seemed to be the closest to these new co-ordinates, so that was my next stop - a strange land with purple trees and foliage everywhere. I quickly get
there by the usual method, then head slightly south-east. The map showed that Emerald Lakes wasn't that far, so it seemed like an easy run, but I knew from past experience that there was usually a reason for this. Problem mobs!
I head-off anyway at speed and just hope for the best. I see an Ecuus Mature directly ahead, that I know will easily outrun me if it gets anywhere near the inner ring on my direction scope. With Gremlin armour and a Mk.3 carbine, I could take these quite easily, but with this Goblin armour and an EP-40 handgun I'm not sure, so I head slightly off-course. Guardian Angel was up to his old tricks again however, as a lone Thorioid Outcast is suddenly rushing towards me. The next thing I know, is that I'm down to the last possible slither of red lifeline; I could hardly see it - before I somehow manage to kill it after about 30 well aimed rounds. But nothing! No loot at all! Not even a few trinkets, but at least I had survived.
However, I'm then jumped-on by two more of them and this time it's the skull-and-crossbones for the first time in ages. Luckily this had saved me the last half of the trip as I had ended up at the revive point in Emerald Lakes. I quickly run in and out of the teleporter there to make sure to get ID clearance and then head for the mall to get the other one.
Then I go to Nea's Place, as the last needed teleporter on the list, Palms Corner, is slightly north-east of there. Another ten minutes or so and I mange to find this one as well, with hardly any encounters on the way. I check my timepiece which shows nearly 4.pm ETA, which meant that the entire teleporter run come hunt had taken nearly two hours, but at least I now had all of the new locations on Amethera, which meant all of the teleporters on Planet Calypso. I could now go almost anywhere.
End of this mini-read installment. Click here for the next chapter or chapters of Participant In Entropia which runs from 29/06/20- 13/07/20.